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Thread Statistics | Show CCP posts - 19 post(s) |

Alticus C Bear
University of Caille Gallente Federation
66
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Posted - 2012.08.16 22:05:00 -
[1] - Quote
No missile ship is a little disappointing but I do like the idea of new drone frigate (I do think the Tristan model looks really cool with rocket launchers though, shame), the bonuses look good but I am a little concerned over the fitting stats, give how much it has changed roles moving into a drone boat is potentially much more CPU intensive.
Given its current proposed CPU level you can pretty much right off many drone upgrades.
I tried to spec out how I might fit it and came up with this.
[Tristan, New] Small Armor Repairer II Damage Control II Drone Damage Amplifier I
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Small Diminishing Power System Drain I
Small Anti-Explosive Pump I Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I
Assuming my maths is correct Drone damage mod cannot be T2 due to CPU and Ions cannot be Neutrons due to CPU and Powergrid.
Yes you could use fitting mods but meta tackle and T2 damage mod seems a pretty basic request and this is before we try and create a kiting long point fit with rails and midslot drone upgrades. Drone rigs are also going to be tricky to fit and I really would have liked to make use of them on a ship like this.
114dps from drones
Ions give around with 72dps Navy Antimatter 57dps with Null.
I looked again and 75mm rails would free up cpu and given the tracking bonus is perhaps the intension.
75mm Rails add 46dps with Navy Antimatter and you can T2 the damage mod for 118drone dps
Even 3-4 more CPU would make a difference and allow a drone rig maybe.
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Alticus C Bear
University of Caille Gallente Federation
66
|
Posted - 2012.08.16 22:28:00 -
[2] - Quote
Will the model for the Ishkur eventaully change, now there is no T2 Tristan Model?
CCP Fozzie Thanks for the constant updates, itGÇÖs really refreshing to have this amount of Dev involvement in the balancing threads. Please can you nudge Mr Ytterbium regarding his destroyer thread.
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Alticus C Bear
University of Caille Gallente Federation
66
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Posted - 2012.08.17 09:00:00 -
[3] - Quote
Omnathious Deninard wrote:I am tired of seeing gallente with drone hybrid gun combo ships, let gallente have a line of dedicated drone ships, like caldari has a line of missile ships and a line of hybrid ships, minmatar has projectile lines and missile lines, amarr has laser ships, some missile ships, and some drone ships, but only gallente has to train both drone AND hybrid to use there drone weapon line.
I am not convinced by an all drone boat approach (except for mission boats). With drones being destructible you could easily find yourself with no dps and no means of reloading drones. If anything due to a lack of a bonus and fitting constraints the tristans turret dps is possibly too low. With something like a Vexor my drones may be destroyed but I have significant turret dps to finish an opponent with (plus they have spent time shooting drones not me)
Without an overhaul of drone mechanics I am unsure all drone boats are viable.
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Alticus C Bear
University of Caille Gallente Federation
67
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Posted - 2012.08.17 22:17:00 -
[4] - Quote
X Gallentius wrote:Jame Jarl Retief wrote: That's the issue with drones. Drones are, in a way, just ammo
Like ammo, you should be able to put drones from a cargo container or a wreck into your drone bay. Dropping a container is a slow process so it's not like you could "hot swap" drones in the middle of a fight. Solves the problems you have with resupplying drones on a roam while also keeps them from being OP and too flexible during a fight.
This, especially in faction warfare it is a real problem when you lose drones. You could even make it like onlining an ofline module requiring 100% cap level so it is almost impossible during combat. Just let me safe up and swap some drones from cargo.
I still think the Tristan is light on CPU but a guess we will have to try it when it gets to the test server. |

Alticus C Bear
University of Caille Gallente Federation
71
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Posted - 2012.08.22 09:19:00 -
[5] - Quote
I still have concerns with the Tristan I have a few fits in mind but still find myself potentially struggling with fittings especially CPU even using mostly meta mods. Mainly because Drone mods use high CPU, drone rigs use high CPU.
In fact does it have the lowest CPU of all the rebalanced frigs?
Also power grid, the ship lost two launchers and a high hence I guess the power grid reduction, however two rocket launchers would have been 7.2 power grid yet the only real use for the utility high is a neut/nos which uses 8 power grid (minimum) for just the one slot. I find the -3.75 power grid loss harsh, since you still need to expend the power grid.
Will have to wait till it is up on sisi for sure I guess. |

Alticus C Bear
University of Caille Gallente Federation
71
|
Posted - 2012.08.28 15:32:00 -
[6] - Quote
I think the Incurses is a fair match for the Merlin but I have to agree on the condor.
I have started seeing number of condors lately, even lost my rail cat to one, tracking disrupters seem very common and almost all Hookbills have one if not two. Proposed kestrel could also end up being very dangerous.
Is it a problem with caldari ships or tracking disrupters, the difference between them and other e-war even the dreaded ECM is that they are useful/crippling even on non e-war bonused ships.
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Alticus C Bear
University of Caille Gallente Federation
98
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Posted - 2012.11.27 14:34:00 -
[7] - Quote
I quite like the Tristan, it will be one of my preferred ships given itGÇÖs flexibility and I like the bonuses and slot layout, fittings not so much.
It seems to have the lowest CPU and pretty much lowest powergrid of the frigates, the utility high really needs to be filled with a nos/neut and yet powergrid was remove with the loss of a high and the launchers, the launchers though never used up much grid so I find this harsh.
CPU is particularly harsh given drone upgrades and rigs are CPU intensive.
I was thinking of this (requires 1% power grid implant I believe), still 2 fitting mods makes it feel pre-nerfed and none of the other frigates seem to have this sort of issue. Dropping to ions does not even help as you still need the rigs. Just under 5k EHP and 200DPS. I figure tracking bonus may mean I can use void if I can get close.
[Tristan, DPS] Damage Control II Drone Damage Amplifier II 200mm Reinforced Rolled Tungsten Plates I
Experimental 1MN Afterburner I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Small Unstable Power Fluctuator I Light Neutron Blaster II, Void S
Small Processor Overclocking Unit I Small Ancillary Current Router I Small Anti-Explosive Pump I
Hobgoblin II x5 Warrior II x3
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Alticus C Bear
University of Caille Gallente Federation
99
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Posted - 2012.11.28 13:05:00 -
[8] - Quote
Blasters (especially Neutrons that can swap to Null) and Drones apply DPS fine to scrammed and webbed targets within that range.
Really the point of the post has to post a reasonable fit with expected mods and highlight the ships major flaw in a constructive way, itGÇÖs fitting issues. A touch more powergrid and CPU will benefit all configurations.
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